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@Manashiku Manashiku released this 01 Apr 15:13
· 13 commits to main since this release
d169d2f

It ain't a manashiku shader release if there aren't debugging things leftover..

Changes :

  • Added a line to the outline pixel shader that makes it so that when the lights get dark so does the outline. edit: had to go back in and add another thing to that line so it darkens properly.
  • Fixed an issue where the outlines weren't rendering properly without performing the MikuMikuMoving specific 2nd normal set generation. I had left it in a debug state where it was using the input AddUV4 block instead of the input normals for both programs instead of just MikuMikuMoving.
  • Removed the unused #define USE_SHADOW_TRANSITION definition from material_default.fx
  • Changed the logic for how soft shadows are toggled for face materials.
  • Added some emission code to the shader to help keep it bright in emissive places when lights get dark.
  • This doesn't have to do with the shader itself but I've updated the ReadMe to include a link to the wiki as well as added a section in it for credits and thank yous.

There weren't any changes made to post_rim, post_glow, or the helper plugin. I'm just attaching them to this release so people can still find them easily.