Replies: 4 comments 16 replies
-
|
It's hard to fix for anyone that does not have the device. |
Beta Was this translation helpful? Give feedback.
-
How do you know that? Have you fixed it before for another game? We appreciate contributions from the community. |
Beta Was this translation helpful? Give feedback.
-
|
Ah, I guess you are right, it would be hard for anyone not owning the device. And no, I do not know that it is an easy and fast fix, it is just a logical assumption based on my tests with the Miyoo Mini versions and my vague memory that the A30 uses a portrait screen, given that everything seems to work fine, except display. I guess I should rephrase that to "blah, blah, if that's the case, then it should be an easy and fast fix" :) |
Beta Was this translation helpful? Give feedback.
-
|
I see, the iceberg is invisible, I only see the tip. Thanks you so much for taking the time to write such a detailed reply. I did some digging and thinking and found out this blog post about the a30 screen. Do you recon it would be feasible to write a simple sdl launcher for the game that captures render output, rotates it and displays it as a texture? |
Beta Was this translation helpful? Give feedback.


Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Please port this to Miyoo A30. The game seems to work, you can hear the music, you can start a game, it is just that the screen is black. I tested the Miyoo Mini versions and both OnionOS and MinUI seem fine but with black screen. Apparently the A30 has a portrait screen with a resolution of 480x640 instead of the expected landscape 640x480 and this seems to be the reason it is black. It should be an easy and fast fix!
1 vote ·
Beta Was this translation helpful? Give feedback.
All reactions