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lines changed Original file line number Diff line number Diff line change @@ -87,14 +87,14 @@ <h1>API Versions</h1>
8787< li > < p > v1.2.0</ p >
8888< ul >
8989< li > < p > Supports es6 features. This feature is not extensively
90- tested but, if you name a file ending in < code > .es6 </ code > happyFunTimes
90+ tested but, if you name a file ending in < code > .js6 </ code > happyFunTimes
9191will automatically transpile it into es5 at runtime</ p >
9292< p > So for example to use you might do</ p >
9393< pre > < code > requirejs([
9494 './some-es5-file.js`,
9595 './some-es6.file.js6`,
9696], function(
97- SomeES6File ,
97+ SomeES5File ,
9898 SomeES6File) {
9999 ..
100100});
@@ -144,7 +144,7 @@ <h1>API Versions</h1>
144144the second one will disconnect the first one and become the < strong > one</ strong > GameServer
145145running the game.</ p >
146146< p > The thinking there was if there is already a game running and HappyFunTimes
147- see another try to start it probably means you left a window open somewhere
147+ sees another try to start it probably means you left a window open somewhere
148148or some how the old game didn't get disconnected from HappyFunTimes so
149149you probably want the new one to take charge.</ p >
150150< p > Now though, in your options to < code > GameServer</ code > you can pass in < code > allowMutlipleGames: true</ code >
Original file line number Diff line number Diff line change @@ -24,7 +24,7 @@ the correct version
2424* v1.2.0
2525
2626 * Supports es6 features. This feature is not extensively
27- tested but, if you name a file ending in ` .es6 ` happyFunTimes
27+ tested but, if you name a file ending in ` .js6 ` happyFunTimes
2828 will automatically transpile it into es5 at runtime
2929
3030 So for example to use you might do
@@ -33,7 +33,7 @@ the correct version
3333 './some-es5-file.js`,
3434 './some-es6.file.js6`,
3535 ], function(
36- SomeES6File ,
36+ SomeES5File ,
3737 SomeES6File) {
3838 ..
3939 });
@@ -88,7 +88,7 @@ the correct version
8888 running the game.
8989
9090 The thinking there was if there is already a game running and HappyFunTimes
91- see another try to start it probably means you left a window open somewhere
91+ sees another try to start it probably means you left a window open somewhere
9292 or some how the old game didn't get disconnected from HappyFunTimes so
9393 you probably want the new one to take charge.
9494
Original file line number Diff line number Diff line change @@ -66,7 +66,7 @@ <h1>Getting Starting with HappyFunTimes and Unity</h1>
6666 </ div >
6767 < div class ="row ">
6868 < div class ="col-sm-8 lesson-main ">
69- < iframe width ="853 " height ="480 " src ="https://www.youtube.com/embed/XUzExLoxTQA ?rel=0 " frameborder ="0 " allowfullscreen > </ iframe >
69+ < iframe width ="853 " height ="480 " src ="https://www.youtube.com/embed/vG4Bs3XOAxI ?rel=0 " frameborder ="0 " allowfullscreen > </ iframe >
7070
7171< ol >
7272< li > Open Unity and create a new project</ li >
Original file line number Diff line number Diff line change 11Title: Getting Starting with HappyFunTimes and Unity
22Description: Step by step instructions on how to get HappyFunTimes running with Unity
33
4- <iframe width =" 853 " height =" 480 " src =" https://www.youtube.com/embed/XUzExLoxTQA ?rel=0 " frameborder =" 0 " allowfullscreen ></iframe >
4+ <iframe width =" 853 " height =" 480 " src =" https://www.youtube.com/embed/vG4Bs3XOAxI ?rel=0 " frameborder =" 0 " allowfullscreen ></iframe >
55
661 . Open Unity and create a new project
772 . From the Asset store install the HappyFunTimes plugin
Original file line number Diff line number Diff line change 11To Do
22=====
33
4+ * provide screenshot and icon if missing (use logo)
5+ * remove all offsetX and offsetY from sample controllers
6+ * Update all samples to api 1.12.0
47* make --minify minify the main script for controller
58* make LR
69* make LR + 1
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