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docs/api-versions.html

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@@ -87,14 +87,14 @@ <h1>API Versions</h1>
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<li><p>v1.2.0</p>
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<ul>
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<li><p>Supports es6 features. This feature is not extensively
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tested but, if you name a file ending in <code>.es6</code> happyFunTimes
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tested but, if you name a file ending in <code>.js6</code> happyFunTimes
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will automatically transpile it into es5 at runtime</p>
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<p>So for example to use you might do</p>
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<pre><code>requirejs([
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&#39;./some-es5-file.js`,
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&#39;./some-es6.file.js6`,
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], function(
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SomeES6File,
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SomeES5File,
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SomeES6File) {
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..
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});
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the second one will disconnect the first one and become the <strong>one</strong> GameServer
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running the game.</p>
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<p>The thinking there was if there is already a game running and HappyFunTimes
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see another try to start it probably means you left a window open somewhere
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sees another try to start it probably means you left a window open somewhere
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or some how the old game didn&#39;t get disconnected from HappyFunTimes so
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you probably want the new one to take charge.</p>
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<p>Now though, in your options to <code>GameServer</code> you can pass in <code>allowMutlipleGames: true</code>

docs/api-versions.md

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* v1.2.0
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* Supports es6 features. This feature is not extensively
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tested but, if you name a file ending in `.es6` happyFunTimes
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tested but, if you name a file ending in `.js6` happyFunTimes
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will automatically transpile it into es5 at runtime
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So for example to use you might do
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'./some-es5-file.js`,
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'./some-es6.file.js6`,
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], function(
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SomeES6File,
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SomeES5File,
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SomeES6File) {
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..
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});
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running the game.
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The thinking there was if there is already a game running and HappyFunTimes
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see another try to start it probably means you left a window open somewhere
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sees another try to start it probably means you left a window open somewhere
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or some how the old game didn't get disconnected from HappyFunTimes so
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you probably want the new one to take charge.
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docs/unity/getting-started.html

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@@ -66,7 +66,7 @@ <h1>Getting Starting with HappyFunTimes and Unity</h1>
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</div>
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<div class="row">
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<div class="col-sm-8 lesson-main">
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<iframe width="853" height="480" src="https://www.youtube.com/embed/XUzExLoxTQA?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="853" height="480" src="https://www.youtube.com/embed/vG4Bs3XOAxI?rel=0" frameborder="0" allowfullscreen></iframe>
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<ol>
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<li>Open Unity and create a new project</li>

docs/unity/getting-started.md

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Title: Getting Starting with HappyFunTimes and Unity
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Description: Step by step instructions on how to get HappyFunTimes running with Unity
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<iframe width="853" height="480" src="https://www.youtube.com/embed/XUzExLoxTQA?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="853" height="480" src="https://www.youtube.com/embed/vG4Bs3XOAxI?rel=0" frameborder="0" allowfullscreen></iframe>
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1. Open Unity and create a new project
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2. From the Asset store install the HappyFunTimes plugin

todo.md

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To Do
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=====
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* provide screenshot and icon if missing (use logo)
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* remove all offsetX and offsetY from sample controllers
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* Update all samples to api 1.12.0
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* make --minify minify the main script for controller
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* make LR
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* make LR + 1

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