π Core Protocols Complete - Media Integration In Progress π
A next-generation real-time communication library built in Rust, leveraging QUIC transport with Media over QUIC (MoQ) protocol for ultra-low latency media streaming.
85% Complete - Core networking and protocols are production-ready and tested. Media integration is actively being completed.
- QUIC Transport: Production-grade Quinn-based implementation with real connection attempts
- MoQ Protocol: Complete IETF specification implementation (verified with 1033-byte object encoding)
- Audio Pipeline: Full Opus encode/decode/render (960 samples β 135-210 bytes compression)
- Cross-platform Audio: CPAL-based audio rendering working across platforms
- Transport Fallback: QUIC β WebSocket β WebRTC chain (WebRTC is placeholder)
- macOS Video: Camera permission system + device enumeration (synthetic frames for now)
- Real Camera Capture: AVFoundation delegate for actual camera data (vs synthetic frames)
- Video Integration: H.264 encoding β MoQ transport β decoding pipeline
- Cross-platform Video: Windows DirectShow, Linux V4L2, Web MediaDevices
- Server Applications: MoQ relay/routing with QUIC transport
- Audio Applications: Complete Opus-based audio streaming
- Protocol Development: Full IETF MoQ implementation testing
- macOS Desktop: Camera apps with permission handling (synthetic video)
QuicRTC is revolutionizing real-time media communication by combining modern networking protocols with high-performance media processing. Our goal is to create a unified, cross-platform solution that delivers superior performance, reliability, and developer experience.
- Ultra-Low Latency: Sub-100ms glass-to-glass latency for real-time applications
- Modern Protocols: QUIC transport with Media over QUIC (MoQ) for optimal performance
- Cross-Platform: Native support for macOS, Windows, and Linux
- Developer-First: Clean APIs with comprehensive documentation and examples
- Reduced Latency: QUIC's 0-RTT connection establishment and built-in multiplexing
- Better Network Utilization: Intelligent congestion control and loss recovery
- Hardware Acceleration: Native codec support with GPU acceleration where available
- Adaptive Quality: Dynamic bitrate and resolution adjustment based on network conditions
- Connection Resilience: Automatic connection migration and recovery
- Intelligent Fallbacks: Graceful degradation through multiple transport layers
- Error Recovery: Advanced packet loss detection and retransmission strategies
- Network Awareness: Adaptive behavior based on connection quality
- Memory Safety: Built in Rust for zero-cost abstractions and memory safety
- Simple APIs: Intuitive interfaces for common real-time communication tasks
- Comprehensive Examples: Ready-to-use code for various use cases
- Cross-Platform: Single codebase targeting multiple operating systems
- IETF Compliance: Implementation follows latest QUIC and MoQ specifications
- Future-Proof: Built on emerging standards designed for next-decade applications
- Extensible: Modular architecture supporting custom protocols and codecs
- QUIC Transport Implementation (Quinn-based, tested)
- Connection Management & Pooling
- Stream Multiplexing & Flow Control
- Transport Fallback Chain (QUIC β WebSocket β WebRTC*)
- Connection Error Handling & Timeouts
- Network Path Validation
- MoQ Wire Format Implementation (IETF spec-compliant)
- Variable-length Integer Encoding/Decoding
- Control Message Processing (CLIENT_SETUP, ANNOUNCE, SUBSCRIBE)
- Object-Based Media Delivery (stream & datagram encoding)
- Track Namespace Management
- Stream Management & Prioritization
- Audio Capture & Rendering (CPAL-based)
- Opus Audio Codec (encode/decode tested)
- Video Capture Framework (AVFoundation on macOS)
- Camera Permission System (macOS)
- Device Enumeration & Management
- H.264 Codec Architecture
- [π] Real Camera Frames (currently synthetic)
- [π] Hardware-Accelerated Encoding/Decoding
- Advanced Video Processing (Filters, Effects)
- Audio Processing (Echo Cancellation, Noise Reduction)
- WebSocket Transport Fallback (connection attempts working)
- [π] WebRTC Data Channel Fallback (architectural placeholder)
- Automatic Transport Selection & Error Handling
- HTTP/3 Transport Option
- Legacy Protocol Bridges
- macOS: AVFoundation camera, permission system, audio rendering
- [π] Windows: DirectShow framework (needs implementation)
- [π] Linux: V4L2 framework (needs implementation)
- [π] WebAssembly: MediaDevices framework (needs implementation)
- Mobile (iOS, Android)
- Embedded Systems
- Comprehensive Examples (15+ working demos)
- Integration Tests (transport, codecs, wire format)
- Cross-platform Build System
- Documentation & API Examples
- Screen Sharing & Remote Desktop
- Multi-party Conference Support
- Recording & Playback
- Live Streaming Integration
- Bandwidth Adaptation Algorithms
- Quality-of-Service Controls
- Multi-track Media Support
- Performance Benchmarking Suite
- Network Simulation Tools
- Debugging & Diagnostics
- Monitoring & Analytics
- End-to-End Encryption
- End-to-End Encryption
- Identity & Authentication
- Certificate Management
- Privacy Controls
- Secure Media Relay
*WebRTC fallback is architectural placeholder - functional framework exists
QuicRTC is built with a modular architecture consisting of several specialized crates:
quicrtc-core: Core QUIC transport and MoQ protocol implementationquicrtc-media: Media capture, processing, and renderingquicrtc-signaling: Connection discovery and signaling protocolsquicrtc-diagnostics: Performance monitoring and debugging toolsquicrtc: High-level API and integration layer
- Language: Rust (for performance, safety, and cross-platform support)
- QUIC Implementation: Quinn 0.11+ (mature, high-performance QUIC library)
- Media Framework: Platform-native APIs (AVFoundation, DirectShow, V4L2)
- Async Runtime: Tokio (for high-performance async I/O)
- Audio: CPAL (cross-platform audio library)
- Codecs: Opus (libopus), H.264 (OpenH264)
- Serialization: Custom binary protocols for optimal performance
# Clone and build
git clone <repository-url>
cd quicrtc
cargo build
# Test core functionality
cargo run --example basic_usage # Audio pipeline
cargo run --example transport_demo # QUIC transport
cargo run --example moq_wire_format_demo # MoQ protocol
cargo run --example video_capture_demo # Video capture (macOS)
# Check all examples
ls examples/We welcome contributions! The core protocols are complete and tested. Current focus areas:
- Real Camera Implementation (6-8 hours) - AVFoundation delegate for actual frames
- Cross-platform Video (12-16 hours per platform) - Windows/Linux/Web backends
- End-to-End Integration (4-6 hours) - Camera β MoQ β Network pipeline
See IMPLEMENTATION_STATUS_REPORT.md for detailed technical status.
[License details to be determined]
Status: Core networking innovation complete β | Media integration in progress π | Ready for audio applications and protocol development π