v1.6.4
What's Changed
Features 🎉
- BRDF and BTDF moved to BSDF by @hhhhkrx in #2745
- metallic roughness workflow support specular by @hhhhkrx in #2756
- Support ktx2 hdr(BC6H) by @gz65555 in #2784
- Support astc_hdr_4x4 in KTX2 by @zhuxudong in #2798
- Add progress callback for
ProjectLoaderby @cptbtptpbcptdtptp in #2803 - Physics support sweep and overlap by @luzhuang in #2776
- Add relative layout to
UITransformby @cptbtptpbcptdtptp in #2760 - Support Salable Ambient Occlusion by @hhhhkrx in #2807
Fixed 🐞
- Fix Indirect Light Sheen/ClearCoat specularAO by @hhhhkrx in #2744
- Fix context lost immediately by @zhuxudong in #2774
- Fixed local Matrix dirty error triggered by setting
UITransform.localMatrixby @cptbtptpbcptdtptp in #2813 - Fix transparency objects
DepthTextureandSAOby @GuoLei1990 in #2820 - Fix SAO precison bug by @GuoLei1990 in #2828
- Fix text render when depth texture enabled by @GuoLei1990 in #2839
- Fix AO blit viewport incorrect by @cptbtptpbcptdtptp in #2841
- Fixe the
camera._pixelViewportwas incorrect in XR mode (#2840) by @cptbtptpbcptdtptp in #2842
Other Changes
- Migrate e2e testing from Cypress to Playwright by @luzhuang in #2746
- Opt
Transformclone. by @cptbtptpbcptdtptp in #2816 - Migrate magenta material by @eyworldwide in #2763
- Refactor shaderlab compile by @zhuxudong in #2794
- Built in specular shader by @hhhhkrx in #2837
Full Changelog: v1.5.15...v1.6.4